Saturday, July 20, 2013

Chimp Update

re did a bunch on the chimp, shader and texture included, did a first pass of the fur, there will be other layers added on top of it, this was just to get a feel.


Tuesday, July 9, 2013

head sculpt lunch crunch


this was done in about an hour and half from a base mesh (the one I made for the other character) and about another hour to block in the texture (skin tones were an issue, I was searching for a long while trying to find the right one, still not happy) and while I'm nowhere near done with the other character, some of you may know that that piece was alway intended to be a multicharacter piece, a group of survivors done in realtime.  decided to conceptualize another one of the characters for my lunch crunch

Sunday, July 7, 2013

quick test

playing around with advanced skeleton. not really a fan of the weighting tools, as Im going to rip this thing out and reweight it, but the ability to build a rig this quick is pretty impressive. the pose is shit and the cricket bat is a quick shit, but I just wanted say I learned a little about advanced skeleton tonight. (just a screen grab from maya)


Tuesday, July 2, 2013

Survivor continued

the low poly is still a work in progress as the shirt still needs tweaking, but all in all I came in under 16k tris which was my goal. Working on this on and off, so the updates aren't flying like other projects haha. though I do have two other characters I'm working on for this group idea I had all realtime.