Sunday, October 30, 2011
Pinups and dragons
Just playing with a sphere. Zbrush crashed when I was trying to export the movie :( so I guess the image will have to do. Its very rough, but I think I'm going to do a pin up inspired piece.
I also think I'm FINALLY getting somewhere with that dragon De Spain piece. (Mind you he drew the head, I'm trying to get a body going that doesn't clash with how he drew it)
I also think I'm FINALLY getting somewhere with that dragon De Spain piece. (Mind you he drew the head, I'm trying to get a body going that doesn't clash with how he drew it)
Friday, October 28, 2011
busy busy busy
I've been busy lately, and rather uninspired. I will hopefully have a new piece up here in next day or two, stay tuned. for now I can post the images I put on my cghub, which is just a little more polished showing of my WORK IN PROGRESS.
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Teaching:
In other news I'll be hopefully teaching 3 classes this winter, one of them on Digital sculpting using sculptris.
I posted a little ways a back, about it winning best new program by 3D World Magazine. Its basically free zbrush, but with the mush dynamically subdividing as you go. Its free and my school loves that. I'll also be returning for another game theory class, and one on intro to digital media, for the younger ones (something to get there feet wet.
If all goes well I should be in a pretty good spot for the winter :)
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Teaching:
In other news I'll be hopefully teaching 3 classes this winter, one of them on Digital sculpting using sculptris.
I posted a little ways a back, about it winning best new program by 3D World Magazine. Its basically free zbrush, but with the mush dynamically subdividing as you go. Its free and my school loves that. I'll also be returning for another game theory class, and one on intro to digital media, for the younger ones (something to get there feet wet.
If all goes well I should be in a pretty good spot for the winter :)
Friday, October 21, 2011
Wednesday, October 19, 2011
Speed sculpt now with video
So many asked me recently how I do my skin texture, well I decided to record a quick sketch (nothing fancy) and in it I do some skin techniques. I only use the clay buildup brush, the move tool, and the DS standard tool. Well at least for now. There still needs to have some inflating here and there, plus ears and such, but the face is something that's enough for demonstration purposes.
quick adjustment click to see detail!:
How I made it:
quick adjustment click to see detail!:
Turntable
How I made it:
Tuesday, October 18, 2011
small update
quick update:
This time I decided to push the falic nature of his head (a trick I like to employ, immediately gives the creature a foreboding sense) I also gave some weight to the back of the skull.
I also adjusted the skin's bumps, and played with the clay modifier in regards to the armor.
My thinking though is that I'm going to lose the upper tentacle things from his head
This time I decided to push the falic nature of his head (a trick I like to employ, immediately gives the creature a foreboding sense) I also gave some weight to the back of the skull.
I also adjusted the skin's bumps, and played with the clay modifier in regards to the armor.
Monday, October 17, 2011
Adjust the alien
I decided to pull out one of the beta models and try to improve it. I first added asymmetry and adjusted skin detail using the same technique as my demon dude before. And YES I will have a tutorial up soon, stop asking :P
Then I decided to work with tendrils and off shoots. I reworked the silhouette and I gotta say I like it :)
still playing, then of course I need to take it into maya.
Then I decided to work with tendrils and off shoots. I reworked the silhouette and I gotta say I like it :)
still playing, then of course I need to take it into maya.
Sunday, October 16, 2011
Birthday shenanigans
Hello everyone, sorry I've been somewhat quiet lately, I do apologize...
Okay no I don't haha, for you see on the 14th was my birthday, my 22nd to be exact, and boy do I feel old...
Now being in New York at the time this weekend could mean only one thing:
Okay no I don't haha, for you see on the 14th was my birthday, my 22nd to be exact, and boy do I feel old...
Now being in New York at the time this weekend could mean only one thing:
Thats right! New York Comic Con, and boy was it hectic. I'll be posting pictures soon, I didn't take too many, but those I did I think were funny:P
I went on thursday and friday under the guise of professional, and proceeded to grab as much free crap as I could lay my grubby hands on.
I must be honest, however, I'm no comic geek. I've never been into comics, in fact I only get a chance to flip through a graphic novel once in a blue moon. But I find it so odd to look upon the comic world. And see how the other subcultures (toys, gaming, anime) all view the printed material present.
So as for the sculpting I've been relaxing but I did adjust some things:
and here I think I've figured out where I want this body to go for the dragon:
Other than that I've been going over what I want my 22nd year to consist of. I've not been published 4 times, and have had some work under my belt.
I'm hoping to continue to adjust my portfolio and get more work. And maybe find time to just enjoy more things. who knows. well thats all for now, till next time :)
So as for the sculpting I've been relaxing but I did adjust some things:
and here I think I've figured out where I want this body to go for the dragon:
Other than that I've been going over what I want my 22nd year to consist of. I've not been published 4 times, and have had some work under my belt.
I'm hoping to continue to adjust my portfolio and get more work. And maybe find time to just enjoy more things. who knows. well thats all for now, till next time :)
Wednesday, October 12, 2011
just a quick BPR Render
not done, but playing with setting, trying to get it so that even for the subtle bits I wont need to use photoshop. not quite there but I'm liking it.
Tuesday, October 11, 2011
Issue 33, 3D Artists image of the month
flap face no more?!
I took a break to play with flap face. I really like how this came out, but I don't know if this is a better direction to take
please click for full screen
please click for full screen
Monday, October 10, 2011
update to flap face
now I like the strength of this character, Idk where I'm taking this though haha.
still need to finish the De Spain concept. More to come!
still need to finish the De Spain concept. More to come!
Flap Face: a thing from a sphere
My 1 hour lunch crunch, Video will be up soon, I might do a body to him who knows
Please click for full detail:)
Please click for full detail:)
Sunday, October 9, 2011
getting back into the flow, Dragon's body
adding a body to Nick De Spain's concept. Its beginning to look like two different models that share the same space haha. I'm going to have to work on that. But I feel refreshed and am trying out a new modeling technique.
No hind legs yet still figuring them out.
No hind legs yet still figuring them out.
Thursday, October 6, 2011
Wednesday, October 5, 2011
3D artist Image of the week: Alien Beta
Well now that makes two :)
I was honored to find out today that my image: "Alien beta" was chosen to be image of the week.
You can find out more about it here:
http://www.3dartistonline.com/pics_picsofweek.php
in there you'll also see my "Creature" image, voted the same honor a few weeks before.
The boys and girls of 3D Artist have really treated me well I appreciate there continued support of my art :)
finishing up the roughing in of the dragon head
Almost forgot to do this tonight, been lacking in the sleep department, so thats been a priority haha
I might do body with this thing, make it my own :)
I might do body with this thing, make it my own :)
Tuesday, October 4, 2011
Dragon head from a sphere: roughing in
Originally planned on doing this earlier buy my first attempt failed when I did a demo for someone, and my file got corrupted :(
This is the second time around, about an hour in this, trying to figure out forms.
The original concept is by artist Nicolas De Spain, he graciously allowed me to use this concept for a sketch.
the original can be found here:
http://cghub.com/images/view/169609/
Nicolas has some other crazy pieces on his blog as well be sure to check him out and give him some love :)
http://nicholasmdespain.blogspot.com/
This is the second time around, about an hour in this, trying to figure out forms.
The original concept is by artist Nicolas De Spain, he graciously allowed me to use this concept for a sketch.
the original can be found here:
http://cghub.com/images/view/169609/
Nicolas has some other crazy pieces on his blog as well be sure to check him out and give him some love :)
http://nicholasmdespain.blogspot.com/
Monday, October 3, 2011
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