Pretty self explanatory
Thursday, June 2, 2011
Wednesday, June 1, 2011
Recording drawing session FAIL
While attempting to do a recording of one of my photoshop drawings, I guess I picked the wrong settings because nothing recorded... It was only an hours worth of drawing, but still. I guess its a good thing that I didn't do something more in-depth. Still would have been nice to have it.
Anywho this was the result of the drawing session:
Anywho this was the result of the drawing session:
Tuesday, May 31, 2011
Video Tutorial Part 2: Battle Dwarf
Well I recorded my progress, now I need to edit it. like I said before I wont be posting the vids until the entire thing is done.
Now this will be a 5 part vid tutorial. Hopefully all goes well and we shall have something publish worthy (my end goal with this). We shall see..
Also my comic project idea is coming together. Its nice to see. We have a story (we went with the war drama) and I have character sheets for the team as well as a story board I'm working of off.
All this and I have to work on my thesis haha. Probably later on tonight I'll finish something where that is concerned.
Until then all. Oh and if you find yourself coming back to this page why not hit the "follow" button, and get your subscribing on. Its free, and you'll feel 15% cooler the following morning, or so the science says.
Video Tutorial
I'm officially announcing that I will be doing a 5 part video tutorial on character modeling, without a sketch. You'll walk with me as I try and discover the "character within the sculpt" as I stated in my 3D Artist blurb :P
Part one is finished and edited, but I wont be posting anything until I am done with all 5 parts. Should be a fun project. In the tutorial I can tell you that we'll be going the process of model a medieval dwarf, with all the fixings. Part one has you modeling the base character, Part 2 is detailing and intro to subtools and the shadow boxing the armor and such. He wont be fully armored, put what he does wear will be detailed. We will be aiming for a production ready character sculpt. And in Part 5 I'll discuss in Maya how to turn the character into something useful.
Until then I leave with you the Ending result of Part 1: The Base character.
Part one is finished and edited, but I wont be posting anything until I am done with all 5 parts. Should be a fun project. In the tutorial I can tell you that we'll be going the process of model a medieval dwarf, with all the fixings. Part one has you modeling the base character, Part 2 is detailing and intro to subtools and the shadow boxing the armor and such. He wont be fully armored, put what he does wear will be detailed. We will be aiming for a production ready character sculpt. And in Part 5 I'll discuss in Maya how to turn the character into something useful.
Until then I leave with you the Ending result of Part 1: The Base character.
Finished the quick sculpts
Decided that after a hectic night of trying to get my air conditioner to work (with success!) That I'd relax and just finish off the two sculpts I started yesterday, Each took no longer than 40 min to finish.
Big boy floaty:
And Afro white guy.
Big boy floaty:
And Afro white guy.
Monday, May 30, 2011
another hour another sketch
Just a happy guy in boxing shorts I guess, haha I don't know.
The odd thing is I sculpt so much better I realize whene 1: I sculpt the clothes on them, and 2: They are an odd color. Idk why haha.
The odd thing is I sculpt so much better I realize whene 1: I sculpt the clothes on them, and 2: They are an odd color. Idk why haha.
Sunday, May 29, 2011
time to use this blog right
So I decided to actually start posting sketches and such that I do, sort of a mental diary. I think that would be good for me.
Heres a two hour quick sketch:
Heres a two hour quick sketch:
I decided that I'm going to from now one sculpt from a prebuilt topological form. The figure here took only two hours, and good part of it was sitting there thinking where to take this. Had I used a zsphere I would have easily doubled my sculpting time. So its a good thing I prebuilt models for a majority of occasions, these will make good base meshes.
Tribal redo:
Been reworking my tribal guy using photo references at http://www.fineart.sk. Got him back on track.
nude version
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