Wednesday, June 26, 2013

small update on my survivor

preview of the hair cards I created for him, they will be the ones used in the realtime model. they're about 1000 tris so I'm def okay with that. They will be textured with a high transparency, and look wispy, also he has boots, and I began to rework the pants a bit, but I'm holding off from that fully until I see how it looks textured.



Wednesday, June 19, 2013

dude update

blocking in the cloth, just really rough forms, and I updated the face.


Saturday, June 8, 2013

Rock guy, new render

2k diff, spec, norm. 1k tessellation to break silhouette.  about 4k polys 





realtime rock dude

playing around in maya, with the cgFx shader. model is 4k tris, normal, spec and diff, 2k maps. This is a viewport render in maya, shader is loosely based on one found in UDK. retopoed him, and redid the normal maps in topogun. I might still use xnormal for normal maps, even though this was fast. oh well just a rough test to see how topogun's maps hold up. Color is getting redone fyi



Friday, June 7, 2013

Rock dude sculpting video

A few people were asking how I did the blocking on the rocks on my rock creature piece I'm currently working on. I decided to put together this video of me sculpting all the plates on his character. The figure without the rocks was done from a sphere, using the same method as my warrior piece. This will be for a realtime model.

Wednesday, June 5, 2013

Saturday, June 1, 2013

Lava thing

sorry for not posting in a while, I've been sort of going through some stuff...anywho I've finally found some motivation to sculpt tonight, so I didn't want to waste it. Its really rough, about 2 hours in only because the entire figure is muscled in, I just didn't want to show it without the rock stuff. just laying out the block forms and then I'll go back in once I'm kinda happy with the overall flow. oh its going to be like a lava thing.