playing around in maya, with the cgFx shader. model is 4k tris, normal, spec and diff, 2k maps. This is a viewport render in maya, shader is loosely based on one found in UDK. retopoed him, and redid the normal maps in topogun. I might still use xnormal for normal maps, even though this was fast. oh well just a rough test to see how topogun's maps hold up. Color is getting redone fyi
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