Thursday, December 24, 2015

creepy dude from a sphere

first sculpt of the winter break from the studio. Done from a sphere, kinda just a creepy wild eyed dude. just a one day sketch. I recorded this I might post the vid on youtube soon

Sunday, October 25, 2015

Long overdue blog post

Hello.... so been a while.  I do apologize, work does keep me busy, but I did do some personal stuff here and there.  So we'll start from latest to the ones you missed: 

A Frankenstein's Monster bust I did today, still rough. 

A realtime head in marmoset, He's actually turning into a much larger project than I intended as I was turning him into a full character.

An update to Popeye model, more on him very soon!

 and a little Toy I call lil'hipster! he's availble for now on shapeways:

and thats it!

Monday, June 29, 2015

Project Emily Realtime

I downloaded the emily project from Wikihuman and decided to see how I could turn her realtime.  After some testing with knald and having to create a lot of maps from scratch I came up with this inside of marmoset. Its pretty nice. hires:

Popeye Updates

Been playing with textures and lighting setups in Marmoset, pretty happy so far.

Wednesday, June 24, 2015

popeye update

tweaked proportions of the legs and redid the back of the popeye model I'm doing, first tests of the tattoo, and baked out everything. currently 35k tris hires

Sunday, June 21, 2015

Monday, March 16, 2015

new sketch

something I sketched sunday, I haven't had a ton a time to finish any project I started lately because its been a busy time at work. But I think I may be able to see some through to completion soon.

Monday, March 9, 2015

new stuff

a sketch from a sphere, stylized older female, just a block in finding forms, kinda going with a bit of a pedro conti vibe with this one. I might see it through, on the detail pass, I'm thinking either a maid or something of that sort maybe with glasses, we'll see.

Also progressed some on the warrior sketch:

Sunday, February 22, 2015


I did a quick sketch this evening, just a block in, and a lighting idea using BPR, very rough. I purposely left the head really roughed in because I might tweak some forms and don't want to get that locked down