Sunday, December 30, 2012

I think I'm finally getting somewhere

I think I'm just starting to see the character in this, I'll have some tweaks to do, but I kinda can see him, the person. I'll post that satchel bag as its own ztool, because I like how it came out and its so simple.

Thursday, December 27, 2012

figure from a sphere

I haven't done a full figured character from a sphere in a little bit, so I decided to start one. Its very scary and freeing at the same time, and recommend (after mastering what makes a good base mesh) to attempt a full character from a sphere. Anywho I capped it off tonight at about two hours fifteen min (those pants took some thinking about). Theres a lot of tweaks to be done, but I'm done for tonight.


Saturday, December 22, 2012

Anthony Jones Quick Sculpt and Render

tweaked and rendered, hour sketch from a sphere based on "dustin" by Anthony Jones 



Wednesday, December 19, 2012

Another sketch

been busy with work but I did do this hour long sculpt from a sphere when I got home.


Monday, November 19, 2012

Pixologic's Turntable Gallery

Pixologic sent some love my way, by asking me to be in the turntable gallery. They wrote some nice things about me, and I can't say enough nice things about them. They truly are a company that cares. 



As someone who has done beta work with them for years, I know first hand that this company is one who's focus is always on the artist and the art they create. You can check out my turntable gallery here

Thursday, November 15, 2012

3D toy Print

Got back a test print of one of my models, excuse the cell phone cam... I gotta buy a point and shoot camera.

but its like 3 cm I think, a ton of detail packed into that thing.


Saturday, November 10, 2012

Vray studio test

Trying something out in Vray, not quite my studio in mental ray, but I'm getting there.


Thursday, November 8, 2012

4 AM lunch crunch

Decided to take a break from the Andy, and do something organic again. this time a 4 AM lunch crunch like old times. From a sphere dynameshed, unfinished cut it off at at the 1hr 45 min mark, mainly because I had to keep stopping to figure out where the heck this was going.


Sunday, November 4, 2012

update on Andy

Sandy kept me away from the computer for a quite a bit, so I now need to play a bit of catch up for the almost week I lost to the storm.


no stomach plate:


Thursday, November 1, 2012

3D Creative Magazine

I was lucky enough to be invited into the latest issue of 3D Creative Magazine in their featured gallery.


You can see the whole magazine here: http://www.3dcreativemag.com/latest.html
well actually a small preview of the entire thing.  Do stay tuned, because I can say that this wont be the last time you see me in the mag ;)  Stay tuned for more :)

Thursday, October 25, 2012

Update on Andy

decided to put another hour into him.  Its kinda fun building him from the inside out, thinking about how things work.


and just for fun the innards

Monday, October 22, 2012

Andy

wanted to try something different. so I decided to try to conceptualize a "mock up" android child. Supposed to look like a the prototype before its polished up. I stopped it at an hour, because I didn't know what to do and I felt like I was adding far too much crap. so I'll just post it here and update after a few more crunches.


Friday, October 19, 2012

Grandma

Just a quick mock up, gonna throw it in maya and see how it goes. So I took an old model of mine I did way back of a man laughing. It was honestly just a gestural sketch. I was cleaning up my old hard drive when I found it. I decided to take an hour and half to finish it. The model itself took about an hour of additional work, and then 30 min to set up materials and render. Mind you this is from an old already finished model, so time take that into consideration of time.



Breakdown


Tuesday, October 16, 2012

3D Total Gallery

I was fortunate enough to have my piece "In the Time"  accepted into the 3Dtotal character gallery, They also accepted my creature piece for publication but thats later on.  3Dtotal is a great site with many publications and works to their name. 



With this came the endorsement of the 3D total excellence award, something I really like the look of, and so wear it proudly on the right side of this blog :)


Wednesday, October 10, 2012

Bellhop render

Had some time today, and I wanted a break from maya (long story) so I decided to add detail and do a render.

All zbrush.


Tuesday, October 9, 2012

Bellhop: speed sculpt

another late night sculpt, tristate never sleeps :P anywho bellhop from a sphere, a little under an hour actually, idk we'll call this first pass.


Friday, October 5, 2012

4 AM speed sculpt

Gah can sleep, 4 AM again haha. I decided to go off of someone else's reference, this time peter boehme. This was "inspired" by, I wasn't trying to recreate it (I'm too drained for that). 1 hour 25 min, I wanted to paint the color on there in that time, so the sculpt itself is a bit sloppy, but like I care :P Material is a combo of three different zmats I had prepared in beta. I have this one recorded, I'll post the vid soon.



Tuesday, October 2, 2012

Militant Update

decided to put a little more time in this and attempt to do skin shading in BPR, as well as revamp the face, textures, and begin detailing the cloth a bit.


Sunday, September 30, 2012

militant speed sculpt

another sketch I wanted to pop up here, might finish this.

1 hour 40 min from a sphere.

Sculpted asymmetrically



Tuesday, September 25, 2012

Blacksmith Dwarf 2 hour sculpt (from a sphere) WIP

I wanted to play with fibers and so I did a blacksmith Dwarf 2 hour sculpt WIP. Sculpted asymmetrically from a sphere (I'm getting quicker). Its a work in progress just wanted to show where I'm at at the 2 hour mark. It'll be part of a larger set, though I don't want to spoil anything. I'll just say he looks pretty grumpy :P



Tuesday, September 18, 2012

Wizard dudes last stand, 3AM sculpt

Been slightly sick, so heres another 3AM sleepless sculpt. This sculpt is done asymmetrically, meaning no symmetry turn on at any time during this sculpt, because of that my time went from 1 hour to two, but I really think it helps improve your hand and understand how forms flow. Anywho: two hours from a sphere, no symmetry, wizard dude's last stand, 2 hours time includes prop creation. if you guys want to see the sculpting vid I'll post it. I kept redoing parts of the model over and over so thats what added to the time :/ oh well I'm sick so deal :P


Monday, September 10, 2012

Insomnia-tic Lunch Crunch

It was 5:30 AM when I did this, I hadn't sleep all night. I did this in an hour from a sphere to to try and tire myself out.


Friday, September 7, 2012

Hulkenstein Quick Sketch

Original design sketch by Bart Tiongson.  An hour and 25 min from a sphere.



Thursday, September 6, 2012

slug thing

Wasn't feeling well today at all, but managed to pull this one out



Sunday, September 2, 2012

Adventurer

Did a studio render of my adventurer sculpt. 


and just some more images:





Wednesday, August 29, 2012

Cortana sketch update.

Had some time on my lunch, so I tweaked the sketch a little more.




Textures and Cortana

I did a bit of a texture test over my lunch, just to see what I might want to do with this thing.



If any of you were following me on twitter last night, you know that before I went to sleep I decided to start a female from a sphere, well I passed out last night haha, and ended up doing the rest of the model now, I turned it into a Cortana sketch, I have hair sculpted but I'm holding off because I'm not happy with it. But yea a quick little doodle, I decided to take some liberties with here, especially when it came to suit design, because frankly Im grouchy in the evening and who the hell wants to paint lines on a model? So I took the suit design from a few of the titles (I must admit I don't play halo) and the pose was inspired by a piece done by scott fisher (modified heavily though, I dont like using other artists concepts for reference when I don't have to)

About a little less than 2.5 hours from sphere to textured image (mainly because of that damned suit) I might add some stuff and render her out,


 

I was playing with BPR and the best I got was this, so I'm going to have to keep playing around until I'm satisfied. Perhaps take it into mental ray.