Friday, September 27, 2013

Alien Beta II

I'm going through my portfolio and rerendering some old pieces. Some of you might remember this old guy from back in zbrush 4r2 beta, it was hour sketch from a sphere and then another hour for texturing. used to test the first release of dynamesh

Thursday, September 26, 2013

wolverine clay render

#zbrush #3d #sculpt

added pore detail and revamped a lot of things, did a texture on him, but in the end decided to go with the clay render.

Wednesday, September 18, 2013


mucking around a bit more with that sculpt I posted a few days ago, Idk if I like the direction, but its sort of like a human logan. want to gruff him up some more, its still really rough, need to figure out high frequency forms and such.

Saturday, September 14, 2013

some ideas

Beyond a few tutorials I have coming out I realized I haven't actually recorded one of my sculpts in a while (well I haven't sculpted in a while haha) so I blocked out something from a cylinder, still super rough about 1hr 45min so far, it could be fun if I give it a few more days, I'll post the entire sculpting process to youtube when I'm "done". you can full screen it to see it better. like I said still really rough

Monday, September 9, 2013

I'm not dead

hey guys its been awhile since I last posted, over month if we are getting technical.  Work had been piling up (which is a good thing) And so I haven't really been able to show and personal projects.  I'll be showing some of the work I did on the Mortal Instruments: the City of Bones and an upcoming tutorial project with Digital Tutors very soon. Here is just something to get my hand back into personal work. I haven't really done any sculpting in almost a month, so I'm just getting back in the swing