Saturday, June 8, 2013

realtime rock dude

playing around in maya, with the cgFx shader. model is 4k tris, normal, spec and diff, 2k maps. This is a viewport render in maya, shader is loosely based on one found in UDK. retopoed him, and redid the normal maps in topogun. I might still use xnormal for normal maps, even though this was fast. oh well just a rough test to see how topogun's maps hold up. Color is getting redone fyi

No comments:

Post a Comment