Tuesday, July 9, 2013

head sculpt lunch crunch

this was done in about an hour and half from a base mesh (the one I made for the other character) and about another hour to block in the texture (skin tones were an issue, I was searching for a long while trying to find the right one, still not happy) and while I'm nowhere near done with the other character, some of you may know that that piece was alway intended to be a multicharacter piece, a group of survivors done in realtime.  decided to conceptualize another one of the characters for my lunch crunch

No comments:

Post a Comment